Meanwhile, some cards have bonus effects if a specific different character also played a card that turn. The game often deals out new cards at key plot moments which makes it feel like the characters are growing in power and complexity as the story goes on.Īdding even more to the complexity is the fact that you gain powerful kicker effects when the same character plays three cards in the same turn. Armilly can buff and heal herself with cards like Aspiring Hero and Bravado while the streetwise orphans Tarah and Thanyne share their evasiveness with the group through the card Against All Odds and can even use Sleight of Hand to slide a bad card into an opponent’s deck. Cards are also divided into a upgrades and basic attacks that give you gears, and more powerful moves that cost those same resources.Īlong with forcing strategic decisions the cards also help develop each character’s personality. The decks belonging to each of your three active characters are shuffled together, randomizing what you’re capable of when. Those play out through collectible card game mechanics, with each character having an eight-card deck that you build and customize throughout the game. It’s extremely goofy and good-natured, populated by characters who are a delight to spend time with and combats worth getting excited about. That scene sums up everything great about SteamWorld Quest, the first roleplaying game in Image & Form Games’ SteamWorld series. The good news is that they’re going to get to fight another dragon. The bad news is that the group’s going to have to keep looking for the Necronomicog. The extended gag ends with Armilly summing things up. From there, Armilly shouts back asking for a description of the magical relic, kicking off an Abbot & Costello-esque routine where the stoic samurai Orik describes the Necronomicog and Armilly describes what she’s encountered, which is obviously something entirely different. Adorably geeky alchemist Copernica encourages everyone to come up with a plan of attack, and the impulsive knight Armilly pulls a Leeroy Jenkins, running off screen. About two-thirds of the way through SteamWorld Quest: Hand of Gilgamech, its party of misfit robot heroes thinks they’re on the verge of recovering the game’s MacGuffin.
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